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Impact of instructional designing on students' motivation in Digital Game-Based Learning

Participation in a research project funded by the Foundation for Information Technology Education and Development (FIT-ED) of the Philippines. The main objective of this research is to create a knowledge base and stimulate debate at a national and international level to address the issues of equity, quality, and efficiency at the primary education level using game-based learning delivered through tablets technology. The proposed research aims to demonstrate interactive, individualized and customized learning for each learner of both the genders belonging to various socio-economic backgrounds.

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